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- ================================================================
- Title : RUNLKHEL.WAD
- Author : Duffy Knox
- Email Address : dknox@alchemy.chem.utoronto.ca
- Misc. Author Info : nothing of any pertinence that I can think of
-
- Description : My first WAD. Designed for single player, multiple player or
- Deathmatch modes, easy, medium or hard. Looks much like a
- Castle, complete with moats, dungeons, secret passages, temples,
- and even an open pit mine where they obviously got all of that
- green marble (and there is a lot of green marble).
-
- Additional Credits to : Richard Janis and Steve Coulber for creative input and testing.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : yes
- Difficulty Settings : Yes, all of them
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New level from scratch
- Build Time : ~30-40 hours
- Editor(s) used : Deu 5.1, Bsp 1.1
- Known Bugs : none, tell me if you find some.
-
-
- * Copyright / Permissions *
-
- You may do whatever you want with this file as long as you put my name in
- it somewhere.
-
-
- * Where to get this WAD *
-
- FTP sites: ocf.unt.edu
- wuarchive.wustl.edu
-
- * Additional *
-
- This is my first WAD. Please let me know if you have any comments, suggestions
- or constructive criticism. This is a very large level, and I do have one more
- section which I would like to add, but it can grind at times, and there is a
- strange thing which happens in one room in particular, the temple (you'll know
- it when you get there) in which you sometimes are blocked from moving forward
- as if there was an invisible wall there, even though there is nothing. If anyone
- knows how to fix this, or what it signifies please let me know. I'm always on the
- lookout for good ideas to incorporate into another level, so if someone has some
- thoughts about what they would like to see, but doesn't want to do it themselves
- please let me know.
-
-